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 Custom Settlements0.67(城鎮建設)下载

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1
宁采臣
发表于 2009.05.30 19:33:25
Custom Settlements0.67(城鎮建設)下载+更新版本介绍+本人不负责任的汉化fix1
Custom Settlements 0.6X
城镇建设mod
作者:Wickedshot
官方主帖
http://forums.taleworlds.net/index.php/topic,53036.0.html

Custom Settlements常見問題匯總:-)
http://bbs.mountblade.com.cn/viewthread.php?tid=59821&extra=page%3D1



CS(CustomSettlements)的簡單建筑,你也可以
http://bbs.mountblade.com.cn/viewthread.php?tid=60887&extra=page%3D1

辣手摧花提供的Rayfile下载链接
http://bbs.mountblade.com.cn/viewthread.php?tid=59543&extra=page%3D2

远程下载链接,IP有问题的用namirobot下载
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=8&lid=1012

Honyan520整理的osp補丁包鏈接
http://bbs.mountblade.com.cn/viewthread.php?tid=68305&extra=page%3D4

宁采臣和mnnjie同学写的简单攻略
http://bbs.mountblade.com.cn/viewthread.php?tid=66107&extra=page%3D1

0.67 Additions Specifics:
0.67新特性:
25 new heroes
25名新英雄
6 new settlements
6座新城
(Griffinhill by mukk
Falconpass by Berpol
Esgaroth by jacob25
Grenlandsby by Folthrik
Diavolonia by Diavolo
Drunadd by Datver)
8 new empty settlements
8座新的空城

Mercenaries are like the Adventurer Faction. They do not claim settlements.
加入佣兵行会,他们不会攻打城镇

There are mercenary bands that will roam around the map. You can talk to these and if you have enough money you can pay to have them join you. Mercenary bands will join together to make bigger mercenary bands. Each time you pay for mercenaries that faction will like you a bit more. High relation with the mercenary faction, and High persuasion skill, lowers the cost of hiring them.
佣兵队伍会四处闲逛并且不断整合成大规模的队伍。通过谈话可以选择付钱雇佣他们。每次雇佣可以提高和佣兵行会的关系,良好的关系和说服力可以为将来的雇佣打折。

Heroes can use their extra gold to buy nearby mercenaries as well. Heroes can start with gold if they didn't use all their allotted gold from their equipment buy. Heroes can gain extra gold by selling their prisoners to settlements.
英雄们也会雇佣佣兵,他们的钱主要来自初始资金和将囚犯卖给城镇所得。

Besides mercenaries, some work was done on adventurers, peasants, and bandit factions as well. There are now small adventurer parties, and heroes who are part of the adventurer faction collect nearby adventurer parties into their party. The player can get these small adventurer parties to join them for free if they have high relations with the adventurer faction.
探险队,移民和强盗的队伍也略做了改变。探险家英雄会接纳他附近的探险队来组建更强大的队伍。玩家也可以这么做,完全免费,前提是和探险家协会保持正的关系。

The same is true of Bandit Heroes with bandit parties.
强盗英雄和强盗队伍也是这样的关系。

Peasant Heroes tell nearby peasant parties to go to their settlement.
居民自治领的英雄会说服闲逛的移民去他们的城镇定居。

Mercenary Heroes get mercenary parties to join them for free.
佣兵英雄也可以免费让佣兵队伍加入他们。

When a settlement is raided the peasants there slowly trickle out as mercenaries, peasants, and adventurers.
城镇被掠夺时,一些当地居民会背井离乡以佣兵,移民和探险队的形式离开。

When prisoners revolt, if they are successful then the prisoners abandon the settlement in groups of mercenaries, with bandits remaining behind as the bandit party.
囚犯暴动成功后,一些囚犯组成佣兵队离开,另外一些组成强盗队伍占据城镇。

Large settlements like Custow have their peasants leave to become Mercenaries, Adventurers, and Peasant parties.
人口多的大城镇也会不断有居民组成佣兵,移民和探险队离开城镇。

The Bandit, Peasant, Mercenary, and Adventurer troop trees have been filled out. The top tier troops are no longer upgradeable to. In order to create such you must meet certain requirements, and they cost money, and then you must spend time to make them. Also, you can now train men or women specifically rather than always both at once.
强盗,移民和佣兵队伍已经完善。顶级部队不能直接升级得到,城镇要达到一定级别,还要花钱和一定的时间,才能把倒数第二级的士兵升为顶级兵种。另外现在可以选择训练士兵和工人的对象是男性还是女性了。
Currently only the Royal Bodyguard and Flurries are implemented. To make Flurries you must have atleast 1 Speedshooter in the garrison, 1000 gold, and a manor, then you go to "Organize Population", then "Train Military" then "Train Female" then "Train Flurry". To make Royal Bodyguards you must have atleast 1 Bodyguard in the garrison, 5000 gold, and a Castle Town, then you go to "Organize Population", then "Train Military" then "Train Male" then "Train Royal Bodyguard".
目前,只有皇家卫士和神射手的升级要求完成了设定。城镇守军里有速射弓兵+1000金币+庄园或更高级别,训练女性士兵的选项里会出现相应的训练神射手选项。城镇守军里有卫兵+5000金币+城堡镇,训练男性士兵的选项里会出现相应的训练皇家卫士的选项。

Whenever a King/Queen is unoccupied and moderately strong, they will look for nearby enemy settlements to conquer. Whenever they have a settlement targetted to attack, they call all their Lords/Ladies/Patrols to escort and join them in their fights (and their Lords/Ladies patrols will escort them as well). This makes for a really giant force working together to conquer.
当一位国王或王后是自由的(没有被人俘虏),且他的城镇实力较强,他就会选择附近的弱势敌人的城镇发起攻击。他们会召集所有领主部队和巡逻队一起进攻,如此玩家们希望的大规模战争成为了可能。

So, be careful with huge empires unless you want a lot of troops coming to take over your settlement heh.
所以,你们最好小心某些“大国”的举动咯。


0.66 Additions Specifics:
0.66新特性:
11 new heroes
11个新英雄(记得去Dantsic收我的英雄Worth Brook做小弟哦)
new hero system traits implementeted (energetic, lazy, leisurely, bounty hunter, brave, coward, pragmatist)
英雄特性系统进一步完善(增加了精力充沛,懒惰,慢性子,赏金猎人,勇敢,胆小,实用主义等英雄性格。)
2 new functional settlements (by Liquidninja and Pvt88)
Liquidninja和Pvt88制作的2座新的可建设城镇
minor fixes
细微调整
other stuff
以及其它修正


0.653:
19名新英雄
新的英雄系统
6座新的可建设聚落
3座新的空白聚落
细微调整
查菲尔德现在是强盗的城堡
农民,探险者,强盗兵种的面部外观更丰富
其它变更
在宿营菜单里可以选择开关作弊模式
新的英雄系统还不完善,登陆子版块查看详情

注意一下,就是现在给英雄1000刀只能增加初始的10好感,要招募英雄必须好感达到英雄等级的两倍
0.64 Additions Specifics:
0.64新增功能
minor fixes and additions (a ton of random stuff heh)
大量细微变更与脚本纠错
ew resource and upgrade system
新的资源与升级系统
raiding
洗劫城镇
resource caravans
辎重队
new peasant jobs (quarryman, lumberjack, farmer)
多种工人
Resources:
资源:
Wood
木材
Rock
石料
Food
食物
The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
城镇资源与收入每月累计一次,存储于城镇中,在升级选项里可以查看
Resource Generation (monthly):
月资源采集收入:
Everyone in population party generates gold, wood, and food at a low rate.
所有人口均可以缓慢地生产一定的黄金,木材和食物
Prisoners generate gold and rock at twice the rate.
囚犯采集黄金和石料的速度是一般人口的两倍
Quarrymen/women generate extra rock.
采石工采石更多
Farmers generate extra food.
农夫生产更多食物
Lumberjacks/jills generate extra wood.
伐木工生产更多木材
More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
高繁荣可以提高金币收入(混乱100最多可减少收入的10%,影响不是很大)
More wood, rock, and food is generated with higher production.
高“产出productivity”加快木材,石料,食物的采集和生产
Manage Settlement (new options):
新管理选项:
Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the player now).
需要上述4种资源来升级城镇,AI亦然。
You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
在你的城镇存取款(以1000金币为单位)
You can withdraw food to take with you.
可以从城镇取出食物
Organize Population (new options):
新的动员人口选项:
Can train the new worker types.
训练各种新的工种
Edit Settlement (new options):
新的作弊选项:
Can add peasants to all Settlements (about 10-20 to each)
增加所有城镇的人口(10-20人)
Can add a mega wave of bandits (around 100 bandit parties around)
增加一队匪徒(100人)
Can wait really fast (10 times the normal settlement wait rate)
可以超快地在“休息”(10倍于常速)
Raiding:
洗劫:
Can raid settlements if you've defeated their garrison.
打败守军后洗劫城镇
You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being destroyed in the process.
劫掠全部黄金和其它资源,注意:洗劫时一半的食物会损失掉,五分之四的木材被洗劫的过程损毁
All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
劫掠的资源和抓获的俘虏会被编入辎重队自动运至你的城镇
AIs will not raid you in this version.
本版本的AI不会劫掠玩家
Fighting current owners of a settlement:
攻打城镇:
The population party will only help in the fight if the settlement is owned by the peasant faction.
攻击居民自治城镇时平民也会参加防守
The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
伐木工和采石匠比一般农民生猛很多
Misc:
Added some random trade routes to Custow so that making a new trade route with them doesnt mean all their caravans go to your settlement.
增加了几条商队路线,这样它们的商队不会都到玩家的城镇去
0.63
細微調整
增加了Liquidninja制作的第8个可建设城镇Ravenspire
!与0.62存档兼容
0.62:
minor fixes
added Braemar settlement (by Liquidninja)
added female troop line of kingdom troops
improved bandit troop line
0.62版
几处细微调整
增加了Liquidninja制作的第7个可建设城镇Braemar
为王国增加了女性兵种树(大家熟悉的各大王國的每一個兵種,都有男有女了,從
2楼 宁采臣 发表于 2009.05.30 19:33:36
農夫農婦升級得到!同樣的護甲,不同性別穿上會不一樣,薄衣服更明顯,曲線~~~)
优化了土匪的兵种树
0.63原版納米下載
http://www.namipan.com/d/CustomSettlements0.63.rar/689307679c799b7078e01c2135ea4faf052927aeace47c00
感謝辣手摧花提供的Fs2u下載:kiss:
http://bbs.mountblade.com.cn/viewthread.php?tid=59543 other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
概况:
现在还是用原版的大地图,但是只有可建设的聚落。当你攻取一座聚落时便可自立为一个新国家。你的聚落和你的国家名都可以更改(默认是根据玩家的姓名命名),国家的颜色也可以改变。然后你就可以一步步把你的聚落的经济和军事水平从0级升到2级。当你的聚落的军事水平打到1级,你就成为了一名领主,可以拥有自己的徽章,携带相应的旗帜。当聚落的军事水平到达2级就能将你的一个英雄(npc)任命为管家(他/她对聚落成长有积极的影响,可以让他替你集合你的领主;管家的其他功能不断完善中)。当你的聚落的经济军事水平都到2级时你便获得国王/女王的资格,可以出兵去攻取更多的聚落了,每攻取一座新聚落都可以封你的一个英雄为那里的领主。目前mod的功能已经比较完善,不过我还在不断努力哦^_^
Description:
简介:
[WIP] Currently adds 6 customizable settlements (which can be renamed ingame), plus 14 empty ones. Dynamically growing settlements and kingdoms. Can turn your heroes into lords if you have an extra custom settlement for them and your settlement is a Castle Town. Can turn 1 of your heroes into your steward if you have a castle. Check the homepage/thread for more details.
目前已添加了8个可以自行更改名称的可建设聚落:Charfield;Kargala;Ettlesen;Custow已經是頂級城堡;Icengard;Braemar;Stoneport; Ravenspire,和12座空白的聚落(名稱類似empty,那里不會有建筑,玩家不要去占領!)。
动态成长的聚落和王国。
当你自己拥有一座城堡或市镇且有多余的可建设的聚落时,可以封你的英雄为多余聚落的领主。
当你拥有一座城堡后,可以任命你的一个英雄为管家。
Features:
特色:
■Customizable and Upgradeable settlement
可自订建设并且升级的聚落
■Troops can be garrisoned
可以在聚落驻军
■Can wait in town
可以在聚落里休息
■Battles nearby take place in the settlement with the help of the settlement troops
大地图上,你在聚落附近进行的战斗会在聚落的场景进行,聚落驻军会加入我方部队。
■Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
为聚落进行不同的经济和军事升级后,聚落的户外场景不同(9种不同外景)
■Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
新的酒馆内部场景(需要2级经济水平),新的庄园内部场景(需要军事水平1级),城堡内部场景(军事水平2级),监狱内部场景(经济1级,军事2级)
■Chests you can store items in (1 to start, another one in manor and one more in castle)
添加了储物箱(初始1个,庄园和城堡内还会各有1个)
■Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
聚落内生活的人员在外景是动态可见的:你能看到囚犯们奔忙着做苦力;-),村民们在家休息或是互相串门,士兵们出城迎敌然后回到自己的岗哨
■Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
随机事件:旅行者有时会造访聚落,劫匪在周围游荡并且可能来抢掠!
■Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
玩家和你的军队在聚落的外景长时间行动可以提高军队士气和聚落对您的好感
■Time spent in settlement indoor scenes has benefits as well depending on building
在聚落的建筑物内景长时间活动也有相应的好处哦
■Patrolling the scene can lower corruption.
经常在聚落内巡视可以减少腐败,维护税收
■Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops based on training skill)
在“动员村民”选项里可以选择组织团练演习(使用木制武器),根据您的训练技能的水平,一些参演的村民们可升级为聚落的驻军
■Can spend time training workers (upgrades peasants into crafters, increasing productivity)
可训练工人(将农民升级为工匠,提高聚落的繁荣)
■Can spend time training recruits (upgrades peasants into recruits)
可以训练新兵(将农民升级为新兵)
■Personal food stores aren't used up when near settlement
在聚落附近活动时不消耗您的inventory(个人储物箱)内的食物,大家一起吃聚落的大锅饭(socialism,o(∩_∩)o)
■Tons more changes
更多的其他变更有待玩家自己去发现!
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
新增功能:
和村庄长老谈话有机会说服他们让一些农夫移民到你的聚落成为居民并增加繁荣。
与商会领袖谈话有机会说服他们建立一条与你的聚落通商的商道,商队会经过你的聚落,增加繁荣。
***Next Planned Main Features:***
计划中的功能:
quests
新任务
upgradeable indoor areas
可升级的室内设施
ability to close doors to castle
城堡的城门可以关闭
ability to add ladders during siege
攻城时可以增加梯子数目
general dynamic scene object placement
being raidable and degradeable and conquerable
可掠夺,会降级,能攻取的聚落
arena
新的竞技场
spouses, children
结婚系统,孩子
different dialogue personalities and options based on the random face numbers, also corruption and relation affecting convo
基于不同相貌的多样的人物性格和对话选项,腐化程度和人物关系影响对话的内容
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
在聚落的街头闲逛时,看一个市民或村民顺眼的话可以封为贵族(可以成为npc)
make it possible to garrison heroes again
英雄又可以驻守到聚落中咯
hunting animals in scene
打猎!
more and more ways to customize settlement and have it show
更多的建设选项和外观
everything better
还有许多改进
ive also got a very very long todo list of non-main features
更多的细微变动---我有一个很长的计划表哦:-)
General Versions Outline:
mod版本改进一览表
0.1 - Single settlement
0.1-控制一座聚落
0.2 - Multiple settlements
0.2-控制多个聚落
0.3 - AI Lords, stewards
0.3-AI领主,管家
0.4 - patrols, caravans
0.4-巡逻队,商队
0.5 - enemy settlements, map with only settlements
0.5-敌对聚落,只有聚落的大地图
0.6 - raidable, conquerable, degradeable settlements
0.6-可掠夺、征服、降级的聚落
!!!就是现在的0.61哦 !!!
0.7 - dynamic objects, doors, ladder, and more
0.7-动态的物品,门,梯子和其他
0.8 - upgradeable indoor areas and special areas
0.8-可升级的室内设施
0.9 - spouses, children? more interaction with heroes
0.9-结婚系统或者子女?总之会与npc有更多的互动:-)
1.0 - new overlandmap, polishing
1.0-新的大地图
1.x+ Adding content made by others and generally improving everything
1.x+加入其他制作者的内容,进行总体的改进
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